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School of Informatics

MSc in Computer Games Technology
Course structure

The course is available full time (12 months; evening and daytime study) and part time (up to 28 months; evening and daytime study).

Students successfully completing eight modules and the dissertation will be awarded 180 credits and a masters level qualification. Alternatively, students who do not complete the dissertation but have successfully completed eight modules will be awarded 120 credits and a postgraduate diploma. Successful completion of four modules (60 credits) will lead to the award of a postgraduate certificate.

Each module is assessed through a combination of coursework and examination.

FULL-TIME study timetable: 2008 - 09 PART-TIME study timetable: 2008 - 09
Semester 1 YEAR 1, Semester 1
Programming in C++ Tuesday evening Programming in C++ Tuesday evening
Systems Specification Thursday evening Systems Specification Thursday evening
Games Development Process Friday morning YEAR 1, Semester 2
Research Methods and Professional Issues Friday afternoon Computer Graphics Thursday evening
Semester 2 Games Physics and AI Tuesday evening
Music Technology for Games Tuesday morning YEAR 2, Semester 1
Game Physics and AI Tuesday evening Games Development Process Thursday evening
Computer Games Architectures Wednesday afternoon Research Methods and Professional Issues Tuesday evening
Computer Graphics Thursday evening YEAR 2, Semester 2
Music Technology for Games Tuesday evening
Computer Games Architectures Thursday evening

The University reserves the right to make changes in syllabuses, programme options, timetabling and modules as necessary.