MSc in Computer Games Technology
Course structure
The course is available full time (12 months; evening and daytime study) and part time (up to 28 months; evening and daytime study).
Students successfully completing eight modules and the dissertation will be awarded 180 credits and a masters level qualification. Alternatively, students who do not complete the dissertation but have successfully completed eight modules will be awarded 120 credits and a postgraduate diploma. Successful completion of four modules (60 credits) will lead to the award of a postgraduate certificate.
Each module is assessed through a combination of coursework and examination.
| FULL-TIME study timetable: 2008 - 09 | PART-TIME study timetable: 2008 - 09 | ||
| Semester 1 | YEAR 1, Semester 1 |
||
| Programming in C++ | Tuesday evening | Programming in C++ | Tuesday evening |
| Systems Specification | Thursday evening | Systems Specification | Thursday evening |
| Games Development Process | Friday morning | YEAR 1, Semester 2 | |
| Research Methods and Professional Issues | Friday afternoon | Computer Graphics | Thursday evening |
| Semester 2 | Games Physics and AI | Tuesday evening | |
| Music Technology for Games | Tuesday morning | YEAR 2, Semester 1 | |
| Game Physics and AI | Tuesday evening | Games Development Process | Thursday evening |
| Computer Games Architectures | Wednesday afternoon | Research Methods and Professional Issues | Tuesday evening |
| Computer Graphics | Thursday evening | YEAR 2, Semester 2 | |
| Music Technology for Games | Tuesday evening | ||
| Computer Games Architectures | Thursday evening | ||
The University reserves the right to make changes in syllabuses, programme options, timetabling and modules as necessary.
